I’m going to start with one more “long time no see” kind of joke, but let’s just be real here; I’m clearly having a hard time keeping the blog updated while having a full time job and actually, you know, playing games.
Nevertheless, I hope you’ll stick with me as you can for these often only biweekly check ins. I might not have the regularity I used to, but at least new posts can be like a nice surprise!
At any rate, I’ve been playing many of the same and a few new games recently, and immensely enjoying virtually all of them. I’ve been on an extremely lucky streak of quality games. I know you’ve seen the list before, but let me reiterate it; every one of these games is worth your time and money:
I swear I haven’t been given any money by any of these game developers, despite my apparent zeal; I’m just so happy after what felt like such a drought of real innovation to have landed on all of these games that – while they’re not all COMPLETELY REVOLUTIONARY (Dungeon Defenders 2 is just a nice sequel to the first if you like that kind of game), they’re all quality and enjoyable. I really recommend you get them as you can at whatever price you’re willing to play.
Of those games, two really stood out due to their musicality: Crypt of the Necrodancer and Transistor. Both are heavily influenced by their music. Sure, every game has a soundtrack, and some of them are really stunning. In fact, let me make a plug (I wrote pug there at first and almost missed it – too much WoW?) for a good friend’s game music project: Syl of MMO Gypsy and Syp of Bio Break produce an excellent show called Battle Bards; if you’ve not looked into it before, I heartily recommend you do; the scope of their project – which delves into an often-experienced but little-reviewed portion of games – is truly impressive. Check it out!
Anyway – back from that little tangent – both games rely heavily on their music. In Crypt of the Necrodancer, the music itself is a core game mechanic; you move through a rogue-like world to the beat of the soundtrack, moving and attacking to the beat – or missing if you’re off of it. If just that new-ish mechanic (at least in terms of being applied to a dungeon-crawling rogue-like) wasn’t enough, the actual quality and variety of the music really fulfills the game’s inherent promise: you’re going to get to “Deliver beatdowns to the beat.”
The songs are a lot of fun – pure and simple. They’re fast-paced game techno music or low-key cool synth blues. I know nothing about music, mind you, so those terms may be completely nonsensical, but that’s how it feels. The boss levels, too, are uniquely fun; one is a conga line with a skipping beat that’s hard for old people like me to remember to avoid. Another is a blues boss on a chessboard, and the third randomly-selected boss head bangs to heavy metal while shooting fire around the room.
Transistor, on the other hand, doesn’t integrate the music into its mechanics so much as into the core story, and wonderfully so. The game itself is as beautifully artistic as Bastion was – and really, even more so. They’ve captured a kind of dystopian film-noir art deco style (there I go again just mashing words together, but I think it’s pretty accurate) in the visual art, and the music – well. The music is as beautiful as any game music I’ve heard, and the music is so well integrated into the plot that they’re essentially one and the same. It’s truly fantastic.
Beyond the beautiful art and music of the game, the mechanics are super-solid. I’m sure by now there’s a million “best” strats and builds, but I just played around with the character builds and had fun. The concept is that you get “programs” you can run both as main attacks, modifiers to other attacks, or as passive talents, so each new program you pick up actually adds a ton of modularity to your play style by adding a new potential core attack, a new potential modifier for every other core attack you have, and a new passive for your character. It makes for a ton of great experimentation and variety of play.
So if you’re a fan of music and games, you really should without any doubt purchase and play both of these games. Both deserve 10/10, if I was the kind of site to rank games like that. But I’m not.
Stubborn (not a game ranker)
So, it’s been a while. I hope you’re doing well. Things are fine here; it’s just been busy. I suspect the mid-term time is busy for everyone, and our mid-terms come after Christmas break and unhappily coincide with a million snow days and more.
But things are slowing down as the third quarter has officially begun. I’m plugging away at school, trying to make what difference I can in 180 days. I’m happy to report one of my sixth graders took second place in the district middle school spelling bee. She lost to an 8th grader who she had on the ropes 3 times but just couldn’t close. Of course, I’m super proud of her, but realistically, I didn’t have anything to do with her success; she already knew how to spell really well before she ever got to me. I was particularly impressed when she got indocile as a word, clearly didn’t know the word or the root word, and still spelled it correctly. Good girl.
I’ve made a lot of strides in gaming, too, though some of those strides are rather short of length. I asked months ago when the garrison would stop feeling like a fun activity and start feeling like a chore, and I tipped over that scale some time since our last correspondence. I still log on every day or so and do a few missions and run to Stormshield to get my tokens once a week, but little’s been happening other than that in WoW.
In the meantime, I’ve played a lot of other games. I started and finished Escape Goat 2, which was thoroughly enjoyable as a platform puzzler. I’m proud to say I didn’t have to look up any of the solutions, though I did have to walk away a few times and come back later after a minor epiphany. The game was well tuned just ahead of the frustration curb, as I can only remember saying once that I was “done with the goddamn game for good.” Luckily, not long later I realized what I could try differently and finished that particular puzzle. It was a lot of fun, was very beautifully designed, and a very hip-retro soundtrack.
I also played and finished This War of Mine. It deserves the reviews and awards it’s received or has been nominated for. I’m happy to report that I successfully completed it on my second try. I won’t put any strategies here, but I will say this: don’t waste your food. I was wasting an ENORMOUS amount of it for the first two weeks or so, and knowing how to better conserve completely changed the game for me. I’ll write more on it later.
The moral and ethical choices you’re faced with in the game feel pretty real; I avoided killing people for a long time until I felt it necessary to intervene. After that, I tried to avoid killing people as much as possible, but there were a few situations where people just had to die. I tried to avoid stealing, too, but according to my epilogue I stole from two different groups and left them with “next to nothing.” I have no memory of either, but I guess that’s sort of the point; it becomes commonplace to take what you need, and if it was an electrical part, I probably took it. At any rate, it was another excellent game that I feel thoroughly privileged to play.
I’m still honing my skills in Crypt of the Necrodancer and waiting for more content as its released. I try to play a few boards a day until I win or get frustrated and want to stop. The music is still great and fresh to me; it reminds me of a Daft Punk album, and I’ve considered trying to play the game to Voyager.
So that’s what I’ve been up to. How about you? Any tips for This War of Mine? Any thoughts on games I should be playing?
It was a long and glorious break, though I have to admit I’m quite glad to have gotten back to school. As strange as it may sound, I think I’m an oxytocin addict; being away from my kids for too long sends me into a depressive withdrawl.
The break itself was quite “successful;” I put four different games to bed over the break. Since I often don’t bother to finish games at all, I’m rather proud of having such a complete track record, even if it’s only for a two-week period.
Crypt of the Necrodancer
I really enjoyed Crypt of the Necrodancer; I have no complaints about it at all. It is still currently incomplete, though, so while I did “finish” the single-run hardcore mode, I’m not done playing it. I practice a little bit every few days in anticipation of when the fourth section and, I assume, final boss is released. I think that the music in this game is some of the best I’ve heard come out of a video game since the classic era, and I find myself bebopping to the songs even when I’m not playing. It’s definitely worth checking out.
Mass Effect 3
So to be fair, I’m not sure what people’s deal with the ending of Mass Effect 3 was. It was a bit trite and succinct, all neatly rolled up at the end, but it’s no worse than the Matrix or other modern epics. I enjoyed the story almost entirely, as well as a majority of the game play. There were two decisions by the developers, though, that grated on me. One was that it was absolutely necessary to have a save game file from Mass Effect 2 to make it worth playing – and I didn’t. It prompts you for one when you start the game, but I just charged ahead, unaware of the massive amount of disadvantages that would pile upon me. The only really frustrating time, though, was when I was forced to be complicit in genocide of one type or another; I understand giving some extra story or perhaps saving a secondary character (like, I suspect, Miranda, who survived my buddy’s game but not mine). That’s fine, but to force a player to choose to destroy one race or another entirely is, frankly, bullshit. If it was so crucial, it should be made crystal clear from the start that you’d damn well better download a save game from somewhere and import it or expect to pay the penalty.
The other problem I had with the game came at the end. I did literally everything in the game: every quest, every planet, everything. I ended up 50 points short of the full bar war readiness bar. Okay, I made a few “good” decisions that may have handicapped me those 50 points; I can live with that. HOWEVER, the fact is that I was also being penalized 50% of my overall war readiness because no one’s playing the multiplayer any more. Well, that’s bullshit. I didn’t get to choose one of the endings – the one, apparently, I would have chosen had I been given the option – because the penalty was 2% too great. Two percent. Don’t build a system into your game, developers, that punishes people for playing it after it’s lost popularity.
Still, overall, I enjoyed it, but not nearly as much as Mass Effect 2.
Walking Dead season 2
This game, like Mass Effect 3, was quite good, but not as good as its predecessor. I played the first episode and a half some indeterminate time ago, stopping right when a big surprise happened in the game. I’m not sure why exactly I stopped; something else, I assume, caught my attention, but therein lies the problem. That didn’t happen with the first game. The first game grabbed my attention and didn’t let go until the end. Here, it dragged a little. I think part of it was that the game’s dynamic switched from protecting someone else to protecting oneself; the first certainly is a stronger imperative within me as a player. Secondly, the gameplay wasn’t as original, being the second installment of it. Additionally, some of the curtain had been pulled back about how little affect your choices had, and I feel like this game did a worse job at hiding it. Sure, I don’t expect everyone to follow every wish of an 11-year-old girl, but when I’m begging this dude over here not to take a pot shot at a bandit but he does anyway to disastrous effect, it really shows that my conversation choices aren’t mattering. Still, it had a lot of really great moments and some very interesting and enjoyable characters, but just not as many as the first. Was it worth playing? Definitely, and I’m glad I did.
For all the hype around this game – and much of it was well deserved – I just didn’t really get hooked by this game. Perhaps I’m just over such unforgiving tactical combat, but having to repeatedly reload a battle because I kept misjudging a distance by one square and having one of my people essentially one-shotted wasn’t as much fun as it might used to have been. The art was beautiful. The story was good. The setting was unique; the game itself had so much cool design going for it, but in the end, I just didn’t like the combat that much, and I didn’t like that the experience system was tied to food. Having people starve because I don’t want to have all of my characters be level one for the mid-game fights doesn’t feel like an interesting decision; it feels unpleasant.
I’m not happy with how this mini-review is coming out, to be honest. I recommended the game to my buddy, who likes turn-based tactical games. I’d recommend it to a lot of people; it was a well-done game. It’s just not really what I want to play right now, which is why I suspect I started and stopped playing it twice throughout its tenure. I didn’t know how close I was to the end when I picked it back up, but I made a conscious decision to finish it rather than really desiring to do so. I’m glad I played it; from a creative perspective, it was a great experience. I just don’t know how much I liked the mechanical parts.
So, that’s what I did with my break – acted super lazy and played computer. It was as fun as it sounds!
Stubborn (and ready to be back to work)
I’m honored to have the privilege to not only take place in such a wonderful communal event but also to be the penultimate post in this years perfectly planned event. Thank you to Syl for organizing all of this and all the other helpers and participants who made it come to life.
Games truly are the greatest gift. Yes, okay, everyone would like to get a new car or a top-of-the-line computer, but pause for a moment with me. Expensive gifts, while pleasant to receive, almost always are gifts that cause you to do things by yourself. That new tablet might be rippin’ good fun, but a game – well. Now we’ve got gift that will keep on giving.
You see, dear reader, games bring us together; games are a center around which we build a community. Even the root of the word, the ga-, is the same root as in gather or the –gamy word stem that means marriage, another unification. Games provide a reason, which in the past we never really needed, to come over and spend time together, to overcome the cultural predilection to isolation. In a culture that’s becoming more and more technologically distant due to what one researcher calls technoference, games can tear down those barriers to – or assimilate them into – a communal activity.
When you give a game to someone, you’re not just giving them a thing, but you’re giving them an future of experiences, as well. Think of all the fun you’ve had with others while playing games. Think of the laughs you’ve had or the deeply engaging tactical discussions. Think of the shared fun. That’s what games give.
Giving a friend a game that’s not entirely single-player, whether it’s a co-op game on the computer or a board or card game is not just a declaration of friendship – the gift itself – but an implied promise to play with them in the future. Giving a friend a game is also making a date to play it.
Many of my favorite games were gifts; my wife bought me Boss Monster for my birthday this past year, and just since then, we’ve had many rounds of hilarity and fun building our dungeons and collecting the souls of adventurers. I bought my buddy 7 Days to Die, and we’ve laughed a lot since then, too, though often because of the many hilarious mishaps we’ve run into, like him sledgehammering me in the face during a zombie horde attack because he twitch reacted to my presence rather than taking moment to check if it was me or a monster.
So while it’s likely too late this holiday season to buy a game as a gift, consider it as your next gift. It might not be as flashy as a piece of technology or as impressive as a new vehicle (to be fair, this “car as a gift” thing has never happened to me, but I was trying to think of something that implied cost and sacrifice), but giving a game shows the impressiveness of your bond and has the flash of your future friendship.
Games, then, truly are the gift that keep on giving. They give the game itself, the promise of future game days, and all the brilliant experiences the giver and recipient share in that future. So give a game next time you can, and reap all the benefits!
Now go forth and play!
Stubborn (game giver)
I haven’t done a single-game review in a while, opting more to just lightly discuss what I’ve been playing, but I feel it necessary to let you know about the titular game.
Really. Get it on a holiday sale. It’s a smartly-made turn-based tactical RPG in a Baldur’s Gate style. The story has been engrossing, and the variety of mechanics have depth without too much complication. The conversation system is classic but largely well-written, and the fights are very tightly tuned. To be fair, I’m playing on “hard” because I hope I know enough about these systems to be halfway decent playing them, but some of the fights have been just that – legitimately hard – without being stupidly difficult. You just need to be careful and think, but if you’re not in the mood for that, you can play on a more story-driven setting.
The best part of D:OS has been the multiplayer, though. My buddy, my other buddy, and my other other buddy are all playing together, and it really feels like a table-top group sitting down to adventure. There’s excellent tactical discussion in combat, disagreements about how to handle situations (my buddy got a guy arrested by encouraging him to steal), and “in-character” conversations about how to handle NPCs. It’s been a great social activity.
So I would heartily recommend to anyone who likes RPGs to try out Divinity: Original Sin on Steam. I found it for fifteen dollars, but you may be able to beat that price if you’re patient and look around a bit. Of course, it could be a nice gift, too!
Stubborn (and not much of a sinner)
I’ve just been so busy! And also, of course, somewhat irresponsible; not having a scheduled routine makes it quite easy to just disappear for a while.
The good news is that the time I’ve been gone has been extremely productive and fun. I’ve been playing a load of games and doing some really fun things at school. We’ll talk about the games first because really, that’s why you’re here.
For one, WoW is still occupying my time. I routinely log on at least three times a day to manage my missions. I mentioned before that I suspect it’s only a few months before that feels more like a chore than a privilege to a majority of the player base, but for me it’ll likely be longer. I mentioned before that I continued the Star Trek Online and Neverwinter Online missions for months after I stopped playing the game. There’s just something about the matching and optimizing that I like.
I’ve finally finished my 680 ring and am now working on the abrogator stones. For the heroics, I found healing moderately easy, but I had a decently geared tank all the time I was doing it. I found the hardest by far to be UBRS; my buddy disagrees vehemently with me and says it’s slag mines, but as a healer, I know I was panic-healing about half of the time in UBRS, but never panic healed the others. Of course, we were “rushing” to get Leeroy Jenkins, but our dps was absurdly good, too, like two in the 20k range, so I’m pretty sure that balances out.
I’m enjoying healing again; I feel like whatever damage they did it by making it too easy at the end of LK and too weird in Cata has been largely undone. I’m glad I leveled my druid first, too, since it gave me a chance to try a lot of different play styles. Speaking of, I tried cat form for exactly one dungeon before I dropped it. I had gone cat form for the snake boss in the Brawler’s Guild, which is basically impossible to do as a moonkin; I oneshotted it the first time I switched over to feral, even with the wrong gear in several slots and no practical experience at WoD feral. I figured it was fun, fast, and stealthy, so I might as well stick with it. Then I did heroic Grimrail Depot. I switched back to moonkin right afterwards.
The healing feels good, though. I’m not so geared that I can just double rejuv and sleep, though I suspect that will be an issue later with raid healing. Of course, I haven’t done a “real” raid yet, let alone a “heroic” (normal) raid, so I really don’t know. Only time will tell.
In other gaming news, I “finished” the current alpha of Crypt of the Necrodancer. Long readers will know that this is significant in that I somewhat rarely actually finish games; about 38% of the time according to Steam. Of course, the “real” game is doing all 12 floors in “hardcore” mode in one shot, which I have not done, but I’m not a young man any more, and that may or may not be possible. We’ll see if it’s in the cards in the future.
Desktop Dungeons is on hiatus; I don’t know if I’ll be returning or not, to be honest. It was just too hard, and I don’t feel like it gave me a good enough basic understanding of the game to know how to improve. Sure, I could do a bunch of reading – it’s out there; I’ve checked – but I just don’t care to. So for now, better options abound.
To replace some of the Necrodancer zealotry, I started playing Dungeon of the Endless. I don’t like the title too much; I mean, I get it, but eh. However, the hype around the solid gameplay was well-founded; I think it’s the best designed roguelike I’ve played in a long time. Part of that comes from the fact that it’s a roguelike variant; you have a party of people, not just a single character, and there’s tower defense and RTS elements to it, as well. Rather than all that jumbling into a mess, though, all the parts fit very neatly into a solid package; I would recommend it to anyone. Seriously – anyone can play it and learn how it works. Heck, I already beat the super-easy mode but am still working slowly through progressing in the normal “easy” mode.
I continue to bash zombies in 7 Days to Die, as well. The game, like DayZ, has provided many hours of amusement, the best of which was during a zombie horde attack when my buddy slammed me in the face with a sledgehammer because he was so scared and reflexively attacked when I “snuck up behind him.” Of course, he told me zombies were getting in, so I went to help him, so I’m not really sure there’s any blame on me, but whateve. It one-shot killed me, but we both laughed a lot about it and still do.
So that’s what I’ve been up to. I hope to get back to you a little more quickly next time, but we’ll have to see.
Stubborn (and playing a lot)
The weeks between Thanksgiving and Christmas break are always the most stressful. The kids are more on edge, the adults are more stressed out, and everyone seems to just be waiting out the clock instead of actually trying to spend that time getting something worthwhile done. Hell, my neighbor-teacher was listening to “What Does the Fox Say?” loudly in her room. I hope it was to teach onomatopoeia; it’s the only educational value I can think of for that song.
I bought a few games at the previous Steam sale and have been playing all of them. Solo, I’ve been heavily invested in Crypt of the Necrodancer, which looked very silly at first but got my alpha-production support simply due to its creative approach: a rogue-like that works around rhythm. We haven’t seen one of those before.
So far, it’s been a lot of fun; the music is good, the variety of weapons and enemies is good, and the challenge ramps up appropriately. I would heartily recommend you give this game a chance if the video – one of the best game “previews” I’ve seen in a long time – catches your attention.
I also snatched up Desktop Dungeons, a game that sat on my wishlist for quite some time. To put it mildly, I’m bad at it, and must be misunderstanding some core mechanic, because I haven’t been able to successfully complete a mission since the tutorial-level ones – even the “easy” missions to the west. It’s a great game – don’t get me wrong – it’s smartly designed, great for micro-play sessions, and has a wonderful sense of humor, but I’m just missing something, probably because I’ve spent more time jamming with the Necrodancer.
Most of my non-WoW game time, though, has been spent playing 7 Days to Die (you shouldn’t start sentences and, by extension, names with numerals, by the way, but whatever) with my buddy. It’s precisely the experience we’ve been looking for since DayZ; a survival horror in a brutal world that doesn’t pull punches. We’ve both died repeatedly, partly because we’ve resisted looking up some basic things, favoring instead to figure them out on our own, such as Question: Can you drink water from the river? Answer: No, you’ll die of diarrhea (which I eventually did).
I admit it doesn’t provide the abject terror of expecting, at any moment, to be PK’d for no reason, but on that note, it doesn’t provide the insane frustration of being PK’d for no reason. Seems like a fair trade off. To top that off, apparently it’s a Minecraft-style crafting game, which I didn’t know when we started playing, so we’ve been having a lot of fun figuring out how to do things within the crafting system, since neither of us has really played any Minecraft.
So that’s what I’ve been up to!
Stubborn (diarrhea deaths: 1)