It was a long and glorious break, though I have to admit I’m quite glad to have gotten back to school. As strange as it may sound, I think I’m an oxytocin addict; being away from my kids for too long sends me into a depressive withdrawl.
The break itself was quite “successful;” I put four different games to bed over the break. Since I often don’t bother to finish games at all, I’m rather proud of having such a complete track record, even if it’s only for a two-week period.
Crypt of the Necrodancer
I really enjoyed Crypt of the Necrodancer; I have no complaints about it at all. It is still currently incomplete, though, so while I did “finish” the single-run hardcore mode, I’m not done playing it. I practice a little bit every few days in anticipation of when the fourth section and, I assume, final boss is released. I think that the music in this game is some of the best I’ve heard come out of a video game since the classic era, and I find myself bebopping to the songs even when I’m not playing. It’s definitely worth checking out.
Mass Effect 3
So to be fair, I’m not sure what people’s deal with the ending of Mass Effect 3 was. It was a bit trite and succinct, all neatly rolled up at the end, but it’s no worse than the Matrix or other modern epics. I enjoyed the story almost entirely, as well as a majority of the game play. There were two decisions by the developers, though, that grated on me. One was that it was absolutely necessary to have a save game file from Mass Effect 2 to make it worth playing – and I didn’t. It prompts you for one when you start the game, but I just charged ahead, unaware of the massive amount of disadvantages that would pile upon me. The only really frustrating time, though, was when I was forced to be complicit in genocide of one type or another; I understand giving some extra story or perhaps saving a secondary character (like, I suspect, Miranda, who survived my buddy’s game but not mine). That’s fine, but to force a player to choose to destroy one race or another entirely is, frankly, bullshit. If it was so crucial, it should be made crystal clear from the start that you’d damn well better download a save game from somewhere and import it or expect to pay the penalty.
The other problem I had with the game came at the end. I did literally everything in the game: every quest, every planet, everything. I ended up 50 points short of the full bar war readiness bar. Okay, I made a few “good” decisions that may have handicapped me those 50 points; I can live with that. HOWEVER, the fact is that I was also being penalized 50% of my overall war readiness because no one’s playing the multiplayer any more. Well, that’s bullshit. I didn’t get to choose one of the endings – the one, apparently, I would have chosen had I been given the option – because the penalty was 2% too great. Two percent. Don’t build a system into your game, developers, that punishes people for playing it after it’s lost popularity.
Still, overall, I enjoyed it, but not nearly as much as Mass Effect 2.
Walking Dead season 2
This game, like Mass Effect 3, was quite good, but not as good as its predecessor. I played the first episode and a half some indeterminate time ago, stopping right when a big surprise happened in the game. I’m not sure why exactly I stopped; something else, I assume, caught my attention, but therein lies the problem. That didn’t happen with the first game. The first game grabbed my attention and didn’t let go until the end. Here, it dragged a little. I think part of it was that the game’s dynamic switched from protecting someone else to protecting oneself; the first certainly is a stronger imperative within me as a player. Secondly, the gameplay wasn’t as original, being the second installment of it. Additionally, some of the curtain had been pulled back about how little affect your choices had, and I feel like this game did a worse job at hiding it. Sure, I don’t expect everyone to follow every wish of an 11-year-old girl, but when I’m begging this dude over here not to take a pot shot at a bandit but he does anyway to disastrous effect, it really shows that my conversation choices aren’t mattering. Still, it had a lot of really great moments and some very interesting and enjoyable characters, but just not as many as the first. Was it worth playing? Definitely, and I’m glad I did.
For all the hype around this game – and much of it was well deserved – I just didn’t really get hooked by this game. Perhaps I’m just over such unforgiving tactical combat, but having to repeatedly reload a battle because I kept misjudging a distance by one square and having one of my people essentially one-shotted wasn’t as much fun as it might used to have been. The art was beautiful. The story was good. The setting was unique; the game itself had so much cool design going for it, but in the end, I just didn’t like the combat that much, and I didn’t like that the experience system was tied to food. Having people starve because I don’t want to have all of my characters be level one for the mid-game fights doesn’t feel like an interesting decision; it feels unpleasant.
I’m not happy with how this mini-review is coming out, to be honest. I recommended the game to my buddy, who likes turn-based tactical games. I’d recommend it to a lot of people; it was a well-done game. It’s just not really what I want to play right now, which is why I suspect I started and stopped playing it twice throughout its tenure. I didn’t know how close I was to the end when I picked it back up, but I made a conscious decision to finish it rather than really desiring to do so. I’m glad I played it; from a creative perspective, it was a great experience. I just don’t know how much I liked the mechanical parts.
So, that’s what I did with my break – acted super lazy and played computer. It was as fun as it sounds!
Stubborn (and ready to be back to work)
I’m honored to have the privilege to not only take place in such a wonderful communal event but also to be the penultimate post in this years perfectly planned event. Thank you to Syl for organizing all of this and all the other helpers and participants who made it come to life.
Games truly are the greatest gift. Yes, okay, everyone would like to get a new car or a top-of-the-line computer, but pause for a moment with me. Expensive gifts, while pleasant to receive, almost always are gifts that cause you to do things by yourself. That new tablet might be rippin’ good fun, but a game – well. Now we’ve got gift that will keep on giving.
You see, dear reader, games bring us together; games are a center around which we build a community. Even the root of the word, the ga-, is the same root as in gather or the -gamy word stem that means marriage, another unification. Games provide a reason, which in the past we never really needed, to come over and spend time together, to overcome the cultural predilection to isolation. In a culture that’s becoming more and more technologically distant due to what one researcher calls technoference, games can tear down those barriers to – or assimilate them into – a communal activity.
When you give a game to someone, you’re not just giving them a thing, but you’re giving them an future of experiences, as well. Think of all the fun you’ve had with others while playing games. Think of the laughs you’ve had or the deeply engaging tactical discussions. Think of the shared fun. That’s what games give.
Giving a friend a game that’s not entirely single-player, whether it’s a co-op game on the computer or a board or card game is not just a declaration of friendship – the gift itself – but an implied promise to play with them in the future. Giving a friend a game is also making a date to play it.
Many of my favorite games were gifts; my wife bought me Boss Monster for my birthday this past year, and just since then, we’ve had many rounds of hilarity and fun building our dungeons and collecting the souls of adventurers. I bought my buddy 7 Days to Die, and we’ve laughed a lot since then, too, though often because of the many hilarious mishaps we’ve run into, like him sledgehammering me in the face during a zombie horde attack because he twitch reacted to my presence rather than taking moment to check if it was me or a monster.
So while it’s likely too late this holiday season to buy a game as a gift, consider it as your next gift. It might not be as flashy as a piece of technology or as impressive as a new vehicle (to be fair, this “car as a gift” thing has never happened to me, but I was trying to think of something that implied cost and sacrifice), but giving a game shows the impressiveness of your bond and has the flash of your future friendship.
Games, then, truly are the gift that keep on giving. They give the game itself, the promise of future game days, and all the brilliant experiences the giver and recipient share in that future. So give a game next time you can, and reap all the benefits!
Now go forth and play!
Stubborn (game giver)
I haven’t done a single-game review in a while, opting more to just lightly discuss what I’ve been playing, but I feel it necessary to let you know about the titular game.
Really. Get it on a holiday sale. It’s a smartly-made turn-based tactical RPG in a Baldur’s Gate style. The story has been engrossing, and the variety of mechanics have depth without too much complication. The conversation system is classic but largely well-written, and the fights are very tightly tuned. To be fair, I’m playing on “hard” because I hope I know enough about these systems to be halfway decent playing them, but some of the fights have been just that – legitimately hard – without being stupidly difficult. You just need to be careful and think, but if you’re not in the mood for that, you can play on a more story-driven setting.
The best part of D:OS has been the multiplayer, though. My buddy, my other buddy, and my other other buddy are all playing together, and it really feels like a table-top group sitting down to adventure. There’s excellent tactical discussion in combat, disagreements about how to handle situations (my buddy got a guy arrested by encouraging him to steal), and “in-character” conversations about how to handle NPCs. It’s been a great social activity.
So I would heartily recommend to anyone who likes RPGs to try out Divinity: Original Sin on Steam. I found it for fifteen dollars, but you may be able to beat that price if you’re patient and look around a bit. Of course, it could be a nice gift, too!
Stubborn (and not much of a sinner)
I’ve just been so busy! And also, of course, somewhat irresponsible; not having a scheduled routine makes it quite easy to just disappear for a while.
The good news is that the time I’ve been gone has been extremely productive and fun. I’ve been playing a load of games and doing some really fun things at school. We’ll talk about the games first because really, that’s why you’re here.
For one, WoW is still occupying my time. I routinely log on at least three times a day to manage my missions. I mentioned before that I suspect it’s only a few months before that feels more like a chore than a privilege to a majority of the player base, but for me it’ll likely be longer. I mentioned before that I continued the Star Trek Online and Neverwinter Online missions for months after I stopped playing the game. There’s just something about the matching and optimizing that I like.
I’ve finally finished my 680 ring and am now working on the abrogator stones. For the heroics, I found healing moderately easy, but I had a decently geared tank all the time I was doing it. I found the hardest by far to be UBRS; my buddy disagrees vehemently with me and says it’s slag mines, but as a healer, I know I was panic-healing about half of the time in UBRS, but never panic healed the others. Of course, we were “rushing” to get Leeroy Jenkins, but our dps was absurdly good, too, like two in the 20k range, so I’m pretty sure that balances out.
I’m enjoying healing again; I feel like whatever damage they did it by making it too easy at the end of LK and too weird in Cata has been largely undone. I’m glad I leveled my druid first, too, since it gave me a chance to try a lot of different play styles. Speaking of, I tried cat form for exactly one dungeon before I dropped it. I had gone cat form for the snake boss in the Brawler’s Guild, which is basically impossible to do as a moonkin; I oneshotted it the first time I switched over to feral, even with the wrong gear in several slots and no practical experience at WoD feral. I figured it was fun, fast, and stealthy, so I might as well stick with it. Then I did heroic Grimrail Depot. I switched back to moonkin right afterwards.
The healing feels good, though. I’m not so geared that I can just double rejuv and sleep, though I suspect that will be an issue later with raid healing. Of course, I haven’t done a “real” raid yet, let alone a “heroic” (normal) raid, so I really don’t know. Only time will tell.
In other gaming news, I “finished” the current alpha of Crypt of the Necrodancer. Long readers will know that this is significant in that I somewhat rarely actually finish games; about 38% of the time according to Steam. Of course, the “real” game is doing all 12 floors in “hardcore” mode in one shot, which I have not done, but I’m not a young man any more, and that may or may not be possible. We’ll see if it’s in the cards in the future.
Desktop Dungeons is on hiatus; I don’t know if I’ll be returning or not, to be honest. It was just too hard, and I don’t feel like it gave me a good enough basic understanding of the game to know how to improve. Sure, I could do a bunch of reading – it’s out there; I’ve checked – but I just don’t care to. So for now, better options abound.
To replace some of the Necrodancer zealotry, I started playing Dungeon of the Endless. I don’t like the title too much; I mean, I get it, but eh. However, the hype around the solid gameplay was well-founded; I think it’s the best designed roguelike I’ve played in a long time. Part of that comes from the fact that it’s a roguelike variant; you have a party of people, not just a single character, and there’s tower defense and RTS elements to it, as well. Rather than all that jumbling into a mess, though, all the parts fit very neatly into a solid package; I would recommend it to anyone. Seriously – anyone can play it and learn how it works. Heck, I already beat the super-easy mode but am still working slowly through progressing in the normal “easy” mode.
I continue to bash zombies in 7 Days to Die, as well. The game, like DayZ, has provided many hours of amusement, the best of which was during a zombie horde attack when my buddy slammed me in the face with a sledgehammer because he was so scared and reflexively attacked when I “snuck up behind him.” Of course, he told me zombies were getting in, so I went to help him, so I’m not really sure there’s any blame on me, but whateve. It one-shot killed me, but we both laughed a lot about it and still do.
So that’s what I’ve been up to. I hope to get back to you a little more quickly next time, but we’ll have to see.
Stubborn (and playing a lot)
The weeks between Thanksgiving and Christmas break are always the most stressful. The kids are more on edge, the adults are more stressed out, and everyone seems to just be waiting out the clock instead of actually trying to spend that time getting something worthwhile done. Hell, my neighbor-teacher was listening to “What Does the Fox Say?” loudly in her room. I hope it was to teach onomatopoeia; it’s the only educational value I can think of for that song.
I bought a few games at the previous Steam sale and have been playing all of them. Solo, I’ve been heavily invested in Crypt of the Necrodancer, which looked very silly at first but got my alpha-production support simply due to its creative approach: a rogue-like that works around rhythm. We haven’t seen one of those before.
So far, it’s been a lot of fun; the music is good, the variety of weapons and enemies is good, and the challenge ramps up appropriately. I would heartily recommend you give this game a chance if the video – one of the best game “previews” I’ve seen in a long time – catches your attention.
I also snatched up Desktop Dungeons, a game that sat on my wishlist for quite some time. To put it mildly, I’m bad at it, and must be misunderstanding some core mechanic, because I haven’t been able to successfully complete a mission since the tutorial-level ones – even the “easy” missions to the west. It’s a great game – don’t get me wrong – it’s smartly designed, great for micro-play sessions, and has a wonderful sense of humor, but I’m just missing something, probably because I’ve spent more time jamming with the Necrodancer.
Most of my non-WoW game time, though, has been spent playing 7 Days to Die (you shouldn’t start sentences and, by extension, names with numerals, by the way, but whatever) with my buddy. It’s precisely the experience we’ve been looking for since DayZ; a survival horror in a brutal world that doesn’t pull punches. We’ve both died repeatedly, partly because we’ve resisted looking up some basic things, favoring instead to figure them out on our own, such as Question: Can you drink water from the river? Answer: No, you’ll die of diarrhea (which I eventually did).
I admit it doesn’t provide the abject terror of expecting, at any moment, to be PK’d for no reason, but on that note, it doesn’t provide the insane frustration of being PK’d for no reason. Seems like a fair trade off. To top that off, apparently it’s a Minecraft-style crafting game, which I didn’t know when we started playing, so we’ve been having a lot of fun figuring out how to do things within the crafting system, since neither of us has really played any Minecraft.
So that’s what I’ve been up to!
Stubborn (diarrhea deaths: 1)
You may remember my Star Wars mishap involving knocking Lord Scourge – who needed to be “killed” according to the quest – down into a pit where he took a knee and then needed to be spoken to. Since we could no longer reach him, my buddy had to redo the entire dungeon, which took about an hour the first time. I was not asked to come along a second time.
Well, I did it again. Apparently, one should not kill the drakes that the twilight sappers ride. My buddy asked me to come along to Dragon Soul with him solely to act like a paperweight on the Spine of Deathwing; it kept flipping over on him in weeks past. I agreed, and we blew up the first few bosses in hilarious manner. But on the airship, my Starfall really shone; it killed the dudes and the drakes almost before they dropped.
I instantly died. No damage. Just death. Then my buddy finished the boss, and… it didn’t register as finishing. It just stopped, with the captain offering to start the encounter for the boss we’d just killed, not for the Spine of Deathwing.
Well, my buddy was a bit miffed, as it seemed, again, that I had messed up his plans. Of course, this time it wasn’t intentional, but still. The only reason he’d brought me was for Spine, and now thanks to my odd bugging of the boss, we couldn’t do Spine.
We did eventually get it worked out with character switches and rezoning, but it took as long as basically the entire instance. So a word of warning – don’t kill the sappers’ drakes. It will go poorly.
I’m again sitting in a computer lab while my creative, intelligent children take a soul-draining test on the computer. To be fair, though, it’s a relatively short one, and the questions are pretty good about focusing on critical thinking. Still, I could be doing something meaningful for the students instead of something to quantify their learning for the admin.
So it goes.
I set a goal to ding 100 over the weekend but didn’t make it. Instead, I enjoyed watching The Walking Dead with my wife and taking a nice, long nap. I would have made it, I think, if I hadn’t done those things, but I have no regrets. I came into work Monday morning at 98, so I just decided to get a level a day and ding on Tuesday, which I accomplished. I might have been able to ding faster, but I found myself getting sidetracked a lot. This is actually a good thing, though, as it means I had more impetus to explore and just take in the sights.
I liked the treasure and “hidden” follower system quite a lot. It encouraged exploration a bit while not making it completely mandatory (at first). I also feel like I did a pretty good job finding the “hidden” followers. I looked at the end of each zone to see who I’d missed, and I only missed one or so in each zone. The garrison, too, is fantastic, though I’m willing to bet the novelty of it will wear off for a lot of people in a month or two. We’ll see. I wasn’t able to level my garrison to level 3 right away because I didn’t know to save my resources (I didn’t look up anything ahead of time to avoid spoiling it), but I’m sure I’ll get it today. I’m excited to see what new opportunities it brings.
One minor detail I didn’t like about the follower tab is that it shows followers that are mutually exclusive; for example, it shows all three from the early quest, even though you choose only one, so it looks like I “missed” those other two. It also seems to show horde-exclusive followers (Pleasure-Bot 8000, specifically), which makes me wonder if it’s mis-reported as horde only or just shouldn’t display there. I hope they fix that in he future to only show followers you missed and can actually get.
One of my favorite things about the expansion is simply encountering old friends again. I bumped into Lunk, for example, the ogre who used to sit in Shattrath and who began (IIRC) the Ogri’la chain. I saw Lantressor the Blade and learned a bit more about him. From a lore perspective, I really feel like this has fleshed out BC even more while simultaneously adding a new storyline of its own. The one problem I’ve been having – and I read all the quest text the first time through – is keeping track or who came through the time shift with me and who’s original to the this timeline. Maraad, for example, I think he came with, but shouldn’t he have a counterpart here? Where the hell is Thrall, for that matter? He’s probably just a kid, but shouldn’t he be around? Someone said he’d been born less than 25 years ago, but that doesn’t sound right. I don’t really know, though, and that’s what’s bothering me.
Overall, I’d rate this as the second best expansion after BC. I’d put BC at the top, and while I know a lot of people complain about it, I don’t think it’s fair to judge it equally against later expansions. For its time, it was pretty ground-breaking: flying, heroic dungeons, better “hubbing” of quests, etc. Sure, there were elements we’d not consider a bit out-of-date, but I think they worked then, even if we have a better system now (like gating heroics behind rep as opposed to gear score or proving grounds achievements).
I think this expansion is light years better than the last two, both in terms of story, integration into the previous game, and leveling. Of course, I can’t really judge the end game just yet, so we’ll have to talk more about that later.
What have you all liked or disliked about it? I’m curious to hear your feedback.
Stubborn (and 100)