BURGLED! and Other News
Imagine coming home and finding your house broken into. The violation of a living space not only leaves one deprived of possessions but a feeling of safety and comfort as well. My car was broken into in NYC once (to be fair, my wife accidentally left it unlocked after she retrieved something from it but nevertheless it was still burgled), and it left me worried and uncomfortable for a few days – and that was just my car!
Don’t worry, reader; my house wasn’t actually burgled, (and to be perfectly honest, I know I shouldn’t be making light of such a serious violation in relation to a video game occurrence), but my home in Ark was.
It appears if you’re offline for more than four days, people can destroy your structures, even on a PVE server. My wife, buddy, and I have been busy (he just started dialysis, too, which leaves him feeling a bit wiped out), so we didn’t log on for five days. When we did, we found all of our stuff gone.
I give the robbers some credit; they didn’t tear the entire place down to the ground. They could have, but they made a precision entry and exit, taking only our goods and leaving everything else relatively unmolested (though my wife’s character was dead upon log-in; I wonder if they dragged her body to somewhere unsafe simply because she plays a lady toon). Still, all of our hard-earned ore, metal weapons and tools, and armor were gone.
Ah well. We learned a valuable lesson about PVE demolish rules with a relatively small cost, and we met another player who we hung out with for a session while we were working to recover from the loss, so it’s not all bad. Nonetheless, it was an unexpected violation on a PVE server that rang our bell a bit.
In other news, I finished episode 2 of Life is Strange. I enjoyed it, but not as much as the first. The first’s novelty and prophecy is going to be hard to beat, and the somewhat lack of danger (except due to foolish antics) left the second feeling a bit like Back to the Future 2, an episode that exists to bridge two other episodes. I look forward to playing Episode 3 soon.
My buddy and I “finished” Grim Dawn. The game itself is still be developed, but we completed all of the current content. Well, all but one quest (which likely continues into a longer quest chain). One of the “mechanics” of the game is a deadly poison that’s on the ground which quickly and exponentially saps your health. That’s well and fun to play with in a non-hardcore setting where if you fail it’s not a huge deal, but in a hardcore game, if you can’t plainly see where the next “safe zone” is, then you’re really taking a huge gamble running down a long lane of the stuff.
And that’s what the quest asks to do. As much as I enjoyed Grim Dawn, I absolutely hate this mechanic. I did run down a lane of this toxic garbage early on and very nearly died. Now that we’re at the current “end game,” losing a hardcore character would be a real loss of investment, and this quest asks the player to go on an act of faith that maybe the lane of poisonous death can be survived. No thanks, and if that means not seeing all the content, so be it. But frankly, I consider that a critically stupid design decision.
So that’s what I’ve been playing recently! Hope you’re having a fun summer, reader!
Stubborn (and refusing to risk life and limb on a stupid, unavoidable death mechanic)
P.S. Even though I’m usually a cheapskate, I’m going to buy myself one Triple-A summer game, and I’m looking for your input: Pillars of Eternity, Dragon Age: Inquisition, or Witcher 3? Or something else? Why?
Leave your comments below, and thanks!