Divinity: Original Sin
I haven’t done a single-game review in a while, opting more to just lightly discuss what I’ve been playing, but I feel it necessary to let you know about the titular game.
Really. Get it on a holiday sale. It’s a smartly-made turn-based tactical RPG in a Baldur’s Gate style. The story has been engrossing, and the variety of mechanics have depth without too much complication. The conversation system is classic but largely well-written, and the fights are very tightly tuned. To be fair, I’m playing on “hard” because I hope I know enough about these systems to be halfway decent playing them, but some of the fights have been just that – legitimately hard – without being stupidly difficult. You just need to be careful and think, but if you’re not in the mood for that, you can play on a more story-driven setting.
The best part of D:OS has been the multiplayer, though. My buddy, my other buddy, and my other other buddy are all playing together, and it really feels like a table-top group sitting down to adventure. There’s excellent tactical discussion in combat, disagreements about how to handle situations (my buddy got a guy arrested by encouraging him to steal), and “in-character” conversations about how to handle NPCs. It’s been a great social activity.
So I would heartily recommend to anyone who likes RPGs to try out Divinity: Original Sin on Steam. I found it for fifteen dollars, but you may be able to beat that price if you’re patient and look around a bit. Of course, it could be a nice gift, too!
Stubborn (and not much of a sinner)