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Divinity: Original Sin

December 21, 2014

Dear Reader,

I haven’t done a single-game review in a while, opting more to just lightly discuss what I’ve been playing, but I feel it necessary to let you know about the titular game.

It’s excellent.

Really.  Get it on a holiday sale.  It’s a smartly-made turn-based tactical RPG in a Baldur’s Gate style.  The story has been engrossing, and the variety of mechanics have depth without too much complication. The conversation system is classic but largely well-written, and the fights are very tightly tuned.  To be fair, I’m playing on “hard” because I hope I know enough about these systems to be halfway decent playing them, but some of the fights have been just that – legitimately hard – without being stupidly difficult.  You just need to be careful and think, but if you’re not in the mood for that, you can play on a more story-driven setting.

The best part of D:OS has been the multiplayer, though.  My buddy, my other buddy, and my other other buddy are all playing together, and it really feels like a table-top group sitting down to adventure.  There’s excellent tactical discussion in combat, disagreements about how to handle situations (my buddy got a guy arrested by encouraging him to steal), and “in-character” conversations about how to handle NPCs.  It’s been a great social activity.

So I would heartily recommend to anyone who likes RPGs to try out Divinity: Original Sin on Steam.  I found it for fifteen dollars, but you may be able to beat that price if you’re patient and look around a bit.  Of course, it could be a nice gift, too!

Sincerely,

Stubborn (and not much of a sinner)

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One Comment leave one →
  1. December 21, 2014 6:00 pm

    Re: the article you linked me:

    “When he got back, he was surprised at the results. It was much better to move your settler, at least according to the data Beach collected. The baseline simulation — settling on the first turn — fared well, but moving to a more optimal location with more resources ending up being empirically better. The civilization that moved the settler on turn one had more technologies discovered, more social policies, and a higher yield of resources after 100 turns. In contrast, the “control” state of waiting one turn to settle without moving was disastrous.”

    http://www.escapistmagazine.com/articles/view/video-games/features/11060-You-Never-Move-Your-Settler-Opening-Strategy-Splits-Civ-V-Studio.2

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