Microgames within Macrogames
So, I haven’t logged in to actually play Neverwinter in about a week now. I’ve gotten ready to, but something else better comes along each time. That culminated with the sale on Kingdoms of Amalur: Reckoning, so now there’s always a better option, or at least until I suck the last drop of sweet nectar that game has to offer.
I think one “problem” with Neverwinter is that you’re so powerful so early. Like in The Secret World and Guild Wars 2, you get virtually all the abilities you’re going to be using throughout the whole game pretty early on. Unlike WoW, who rightly or wrongly withholds some good powers until the end (rightly from a novelty point of view, wrongly from a training point of view), Neverwinter, TSW, and GW2 allow you to find your “best” build before you’re halfway through the game. That means that, unless you’re prone to a lot of experimentation, the second half’s just going to be a whole lot of the same.
Regardless, that’s not what this post is about. What this post is about are the two microgames within Neverwinter that I’m still engaging in, even though I don’t know if I’m going to go back to the macrogame. I’m still leveling my professions dutifully through the web browser (speaking of, I need to go set up my next set of tasks… okay, back), and I’m still logging in each day to invoke my deities to get those bonuses.
I’m not sure whether that’s a sad story of operant conditioning (which it may very well be), or if it’s a more profound statement of the successes of Neverwinter. That I’m still engaged in the crafting system when I’m not enthralled with the game itself says something about that crafting system, something of which other games should take note (all that just to avoid ending with “note of”). Glitch was the same way (and I assume EVE would be, too, since they have similar time-based systems, though Neverwinter’s allows companions to do the work, like Star Wars: The Old Republic). Also, since it’s browser based, I can keep up with it when I’m not at my primary gaming computer.
Each of those elements – having multiple minions to do multiple crafting tasks, making the tasks time-oriented, and allowing for remote access – I think really make Neverwinter’s crafting system one of the best out there.
Now I just have to figure out if I really feel that way or if I’ve just been trained well.
Stubborn (and crafty)