Two Nights in Siege
The new patch has been – interesting. I’m not as big a fan of the Timeless Isle as it seems I should be, judging from others perception of it, but it certainly did help me gear my paladin up quickly. In an hour or two, I went from unable to enter and LFR to able to enter ToT. However, after that 2 hours, things got a lot less interesting.
More interesting, though, has been our first nights in Flex. We’ve done two nights in there, and it’s been nicely challenging on average. The first boss took a little learning, but only a little. We got him down pretty quickly using a bit better of a spread of dps and really emphasizing healing towards the end of the fight. It was nicely complex, and I look forward to seeing it in normal.
The second fight we one-shotted. I’m not sure if we got lucky, were just used to council fights, or whether it’s mindlessly easy, but it was. We talked strat, prepared, and executed with near perfection.
Then we hit Norushen and got stuck. I’m not sure if it was the raid comp, too low heals, too low dps, or what, but we got him to the enrage timer repeatedly but couldn’t quite seal the deal. Now I’m not at all averse to glass chewing, and I like pondering the strategies and where we can tighten up our performance, but damn. After the ease of the council fight, it was a slap in the face, which, of course, is occasionally needed to snap people back to reality.
From what was said before the raid, if I understood it correctly, it sounded like the leadership thought we’d be strolling through flex like it was LFR. The statement – and I could see another interpretation – but the statement was “Tonight, we’ll go into flex. When we clear it, we’ll go into ToT. Tomorrow, we’ll continue in ToT.”
Well. I didn’t think it would be so easy, and it wasn’t. I’m glad, too, because having no challenge would make raiding pointless. I like getting stuck, to a point, of course, and we have been making slow progress with most pulls.
We didn’t down him the first night, or the second, either. We’ve got him to around 5% before the enrage timer, but that was by far the best attempt. After we banged our heads for most of the raid, the officers put out a clear message about flasking, eating, and even proper ilevels. They were clearly right, too, as when we added three dps, while once we did have our best attempt, we also clearly had several dps who simply weren’t putting out enough to make up for their attendance.
And in the end, I’m okay with that. I’m for the inclusion. But there has to be a limit, because if the inclusion ends up flat-out preventing the raid from being successful, then it’s preventing the mission of the organization as a whole.
I’m pretty sure we’ll get him next time, and I even suspect that a good 10 man team from our guild could get him in a few pulls.
I’m looking forward to next time!
Stubborn (and excited)