Veteran’s Day and Other Notes
As I’m sure many of you are aware, Veteran’s Day recently passed here in the states, and for what it’s worth, I want to take a small moment to reflect on that. My grandfather is a WWII vet who saw combat and has to this day shrapnel in his leg. As I was growing up, he was a giant of a man, a hero in my eyes, but stoic and silent about his time during the war. Only as he got older and started, unfortunately, to lose his mind did he begin to open up. My father, who I am often feel quite estranged from, worked for months with the VA to get my grandfather the medals he was due. He was eventually successful, and the last time I saw my grandfather, he was given those medals by his children.
Regardless of how you feel about war in general or a particular war, it’s important to remember that most often the men and women who fight those wars are not the policy makers who declare them. People join up for a variety of reasons – in America, it’s often about a lack of opportunity. It’s pretty well documented that we’ve got a military of the poor here, people who without the military’s help had precious few other options in life. So regardless of who you are or where you live, take a moment to remember that every one of us has been benefited by a veteran at some point, whether recently or millenia ago.
On a totally and completely separate note, much more appropriate for the content of this blog, I’ve three other things to report.
First: The Mark of the Ninja
I avoided it for quite a while because I’d played Tenchu: Stealth Assassins years ago – which I loved and still stands out to me as one of the most creative games I’ve played – and I thought that returning to a 2d platformer for the same kind of gameplay would quickly bore me. However, after reading review after review that glowingly praised the game, I broke down and bought it.
I’ve written before how I frequently fall into a pattern of not completing games. I get used to the mechanics and realize that I’ll have no problem eventually beating whatever the game can throw at me and then abandon it. It’s happened recently rather often with FPS games. I started but did not finish RAGE and Metro 2033; both are set in dystopian futures – the meat and potatoes of game settings for me – but neither engaged me enough to finish.
I played Mark of the Ninja for three days back to back with no other games creeping in and finished it. It was fantastic. It kept the challenges mounting throughout the game and stopped when you’d learned what there was to know and applied it in a varied format. It also met the “Ed Quotient;” it cost 15 dollars and kept me playing for 16 hours. Perfect price for gameplay value.
Secondly, I’ve decided to level another toon, and not my paladin. It’s not that I’ve got anything against him, but I want to max level a hordie, and he’s not. I’m deciding between Stubborn and my rogue; I like the versatility of the druid but really loved the rogue in and of itself. We’ll see.
Lastly, a little news about my buddy. He’s in the hospital right now in NYC. He left a foot wound untreated for too long and now has to have some sort of surgery. As I’ve mentioned before, he’s the head of a household of people who aren’t really fully capable of taking care of themselves, so getting information out of them about what’s going on has been nigh impossible, and my buddy is so foolishly cheap (which is why he didn’t go to the doctor in the first place) that he won’t hook up the phone in his hospital room. I can’t get basic information about him other than the most important – that he is okay – but I’m curious. I think he may have lost a toe or worse based on what I’d heard about the wound. Anyway, it sucks, and I miss him, curmudgeonly as he may have gotten.
Stubborn (and anxious)
P.S. I’m putting this up early since I had the day off, but we’ll be back to the regular schedule the rest of the week (Thurs and Sat). See you then!