The Guild Wars 2 Report: Warrior – aka – Ridiculous Damage With Certain Weapon Combos
As promised, I’m going to go through my three GW2 classes one at a time to let you know how it’s been playing. Today, we’ll take a look at the warrior, the standard class for every MMO out there. They might have mages, wizards, sorcerers, or elementalists, they might have warlocks or necromancers, javazons, hunters, or rangers, but everyone‘s got a warrior.
In WoW, the warrior class was my last to be leveled toward 85 (and didn’t make it). It’s never been a favorite of mine; it seems so straightforward and easy to wear a bunch of armor to mitigate damage and run in swinging big, powerful weapons. I prefer a lighter touch: mobility, stealth, tactics. I gravitate towards rogues and casters for dps – but this wasn’t a game to consider roles like that. Also, I’d already started characters for myself – the Mesmer – and to play with my wife – a rogue. I had tactics, mobility, and stealth covered. Besides, I wanted something different, to try out and experiment in this new land. I knew this character would probably get the most play, too, as it would be used when my buddy was available to play, which is basically always. So I went with the warrior.
It’s a powerful character. Around level 50, with a green greatsword that dropped for my buddy and he sent to me (his mistake), I can hit around 3k crits at the end of a channeled attack. I’m not sure how that sounds to others, but my buddy, an elementalist with similar gear, can’t do anywhere near that.
I make an effort to rotate weapons pretty frequently. As newer, better, weapons drop, I change to them, not staying married to a particular selection. I’ve played pretty heavily with most of the combinations. I won’t list them here, but I will summarize by saying that Greatsword + Sword/Axe seems to be pretty ridiculous. I can easily solo veterans with minimal problems by opening with the greatsword charge and channel (Hundred Blades), Whirlwind away, swap to sword/axe, leap back into the fray (savage leap), channel the axe offhand attack (whirling axe), then sword flurry, then hamstring, move away, swap back to greatsword, and repeat. It’s honestly pretty ridiculous. I use all the signets minus the elite, which I keep the rez banner on, with the +precision bonus, meaning half of my attacks crit, and it seems like far more than half when I do a the channel attacks – frequently it seems every channel crits.
Of course, I have to be careful with dodging around and avoid stuff, but I’ve gotten pretty good at that from Secret World, so it doesn’t worry me much. Additionally, I have to stand still to channel the greatsword attacks and the sword flurry, but I can usually time it to avoid taking a big hit. When I do take a big hit, I can usually just soak it up and let the regen signet do its work. I’m far from invincible, but I’m pretty damn tough.
So it seems my “fears” were founded; I charge in in heavy armor, hit my greatsword channel attack (hundred blades), and that’s all most regular monsters can take. No real tactics, no real thought or strategy. Just charge and smash. If you’re looking for a relatively easy experience, go with the warrior. It’s not particularly nuanced, you’ve got a lot of options with weapons, and it can take and deal a ton of damage.
Stubborn (and charging. He is a bull, after all.)