Another look at /ignore
In reading the public’s responses to my vote to kick issue, I found a very mixed bag of support, disagreement, and downright foolishness. The support was pretty few and far between, though, if I’m being honest. A majority of people felt the system worked just fine, and that – in my favorite extension of the metaphor – since I had been “policing the community too much,” Blizz had “taken my police badge away.” Clever. I like that.
The foolishness ranged, as it usually does, all over the place, but the disagreement really seemed to focus on a single feature: /ignore. My feelings on /ignore were pretty well documented here, but the constant battering I’ve taken for the last 48 hours has caused me to review some of my feelings about it. That said, my feelings haven’t changed a bit (I’m not calling myself Stubborn because I’m super-flexible, after all), and in fact, I think, have intensified.
The more I’ve thought and written about it, mostly in defense of wanting my VtK to work, the more it’s struck me that /ignore is actually inherently selfish. To be clear, I’m not accusing people who use /ignore of being selfish people, and I use /ignore myself any time I try to VtK and on some rare occasions when I don’t but still really don’t want to end up with another player again, but the feature itself is selfish for the player when not used in conjunction with other features. Allow me to explain.
When you /ignore another player without reporting, kicking, or at least explaining to them what’s wrong, what you’re really doing is solving a problem for yourself only, while shuffling off the problem to others. That player may never end up in your party again, but he’s still out there causing problems for everyone else in your battlegroup. Sure, you’re fine, but nothing at all has actually be resolved.
In fact, when enough players /ignore a bad player without doing anything else about it, it’s increasing his chances of bothering new people, since his grouping options become more limited. In a perfect world where everyone in his battlegroup /ignored him, sure, it would eventually cripple his queue times and might begin to sink in that he was being punished, but with the sheer volume of people out there, his queue times won’t be drastically effected; he just leaves you alone and bothers someone else.
So /ignore only solves problems for you without helping anyone else, without improving the community, without actually solving the problem. It’s a quick and easy form of sticking one’s head in the sand, as I said before, while the community continues to go down the drain, but out of sight, out of mind for you. So I again advocate for us all to avoid /ignore and instead deal with problems directly. Put in tickets on anyone you ignore, detailing why. Of course Blizz won’t do anything about it 9 times out of 10, but at least you’ve given them more work. The more work they have, the more likely they are to empower us to police the community like they say they want us to.
Stubborn (and remaining so)