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The Nicest of the Nice, the Baddest of the Bad, Finalé: Totals and Reflections

March 12, 2012

Dear Reader,

Today, we conclude our series on the mathematics of race and raid bosses with a look at the total numbers and a reflection on the comments and thoughts I had during our correspondences.  First, we’ll look at the numbers, broken down in various ways.  In the issue of disclosure, I’ll point out I once again omitted boss encounters that represent everyone: the two coliseum encounters.  I’ve omitted them because, as I’ve said before, representing everyone is the same as representing no one.  Really, then, two could be added to most every tally, but why just pump numbers?  That’s what WoW expansions are for.

Bosses: Totals and Raid Totals

This very basic graph shows the racial totals as well as the raid totals.  While it’s clear that undead have a monopoly on “evil,” it’s also clear that when the Draenei are evil, they are VERY evil.  87% of all Draenei bosses are raid bosses, whereas the next highest percentage, trolls, only score(d) 50% for raid bosses.

However, just lumping all the races together may not be fair.  In our next chart, we break up some of the races into their contingencies.

Here we see each race and their factional breakdowns.

As you can see, every race other than Elves are more greatly represented by their unplayable faction than their playable one.  This could be due to the fact that elves have two playable factions, or that their history simply makes high elves extremely rare.

The next breakdown combines the ideas of the two charts we’ve seen; if we look solely at the “playable-ish” (undead are tricky) racial numbers, how does that change our data?

Holy Cow!  That means that at their base, elves are the baddest of the bad, or humans if we allow elves to be counted under their separate factions!  Who would have guessed?  Still, if you think about it, a vast majority of undead were humans to begin with, so perhaps they haven’t “gone” bad, but simply still are.

One final chart, then a few more thoughts, dear reader.

I guess the Horde really are the bad guys.

Clearly, according to Blizzard, the Horde are the bad guys, nearly doubling the alliance in bosses.  Clearly, though, the playable races as a whole are bad, too, since a vast majority of bosses are taken from playable races, most the exceptions being odd undead.  On commentator suggested that the “horde = bad” mentality could be a carryover from the older Warcraft series, where the horde really were the bad guys, and I suppose that’s possible.  Whatever the case, though, it’s clear that racial disparity is strong even in Azeroth.

Throughout this, I made plenty of mistakes, forgetting bosses, not realizing the fel eredar were actually Draenei (when you tank, all you really see of most of those fel eredar are their crotches, anyway, so how was I to compare?  (Don’t answer that.)  That mostly goes to show my ignorance of some of the lore more than any statistical choices I made.  For today, I’ve thrown all the elves together, tried to separate out relevant undead, and tossed the fel eredar into the mix, so these numbers should be the most representative of the batch.  Whether you, dear reader, think it’s fair to lump all undead or all eredar/dwarves/gnomes/etc together is a matter of preference.  I tried to lump and unlump everyone at least once for comparison.

I’m surprised to find that (post cataclysm) the worgen are by far the nicest of the nice.  I really expected it to be the tauren, due to their peaceful, cow-like nature.  The worgen, though, are relatively new to the game (at least the playable, sane worgen), so I suppose they haven’t really had a chance to “go bad” just yet (quite the opposite, in fact, since they’ve “gone good” thanks to the “cure” devised for Cata).  It’s also clear that one should not make fun of a Draenei, for when they go bad, they go really bad.

Sincerely,

Stubborn (and planning to tease a Draenei)

P.S.  I wanted to point out that I had a lovely conversation over the weekend with two lovely ladies, the Double O’s (Ophelie and Oestrus, in case you didn’t know).  We spoke for their Double O Podcast, which will be available soon (and linked here when it is).  I wanted to thank both of them for inviting me on their show and for having such a wonderful conversation with me about couples and gaming.  It’s the first time I’ve been treated like an expert on anything (shows what they know, eh?), and it was a real pleasure.  Thank you both, and I hope all of you, dear readers, tune in!

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3 Comments leave one →
  1. Matt permalink
    March 12, 2012 1:48 pm

    The Horde are bad, though not as bad as they could be. If not for the Scourge and the Trolls, they’d be pretty even. Blizzard at least has no problem with making bad humans, and I suspect the other races might be underrepresented due to lack of any real opportunity to involve them rather than design intent. If you think about it, there aren’t really any places to put a Worgen boss in other than Shadowfang Keep, and Dranei have no place outside of Outland.

    One interesting fact is that raid bosses have changed over the years. MC had no playable races at all, and neither did BWL. It wasn’t until ZG that the trolls came in, and neither AQ raid had any playables in them either. Naxx changed that though, and BC kept on with it.

    I wouldn’t expect Worgen to ever turn bad…Cata was their expansion and they didn’t really have much presence in it. Now that Cata is over, they’ll be forgotten other than as another playable race. Well, the Dranei got that too, but they at least had their 15 minutes. Really, neither of the introduced races in Cata were integrated very well into the storyline.

    • Matt permalink
      March 12, 2012 1:50 pm

      Ok, not sure where I was going with that, but you’d probably have to get rid of the BEs too to make it even. Dang Blood Elves. The fact that Gnomes and Worgen don’t even register isn’t helping the Horde’s image any.

    • March 14, 2012 2:48 pm

      I agree about the Cata races; it’s a little silly so little was done with both. It’s like they poured all their effort into the starting zones (both of which I thoroughly enjoyed), then just got over it.

      As for not having places to put them; any Cata dungeon could have used them rather than other races. Hagara could have been a goblin (they have shaman), the tauren boss could have been a worgen, all the humans could have been… you get the point. If the Twilight cult can have anyone, then they could have used any of the races.

      I do find it interesting that we started fighting big monsters – emphasis on big in many of the bosses’ cases – but eventually had to fight each other. That’s an interesting shift. Thanks for the comment!

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