Hey, that was our 500th correspondence! Wow! Read below for the actual post (;
There’s been an enormous amount of talk surrounding the level 90 character boosts. The post I saw that I most agreed with came from Balkoth of his eponymous Word. My thoughts on it mostly follow what Extra Credits said about microtransactions in 2012, and while this is no “micro” transaction, a lot of the same logic follows.
What you want to sell is convenience. Things like extra banks space and character loadout save slots. Those are great. They’re utterly unnecessary, and at first every player feels like the default amount is going to be plenty, but sooner or later, anybody’s who’s dedicated to the game is going to find it totally worth a few dollars to have those extra features.
Even things like selling leveling speed is okay… it just means that players blaze through the content faster. It doesn’t unbalance your game or affect any of the other players. All it does is make it more convenient for some of your players to see the later stages of your game if they choose. (emphasis mine)
I’ve leveled a lot of alts. A lot. Not as many as longtime reader Cain, apparently, who I just battletag friended the other day and have seen, not joking, probably 15 different characters for, but still a lot.
I’ve paid for a lot of server and faction transfers, too. Those add up. If you figure I’ve paid on average 14 dollars a month for the sub over the past 8 years, let’s see… um… that’s – good lord. Nevermind. I don’t want to calculate this out. I’ve paid a lot, let’s just leave it at that, and say that I’ve probably paid about half as much for various transfers as I have the subscription. It’s a lot.
To be able to not only skip paying a faction and server transfer AND the time it takes to level is a VALUABLE product for people like me who have more money at this stage of my life than time (though that well is pretty limited at the moment, too!) but who end up looking around for guilds where they fit in, but who’ve had more failures than successes in that search.
And it’s not like I’m skipping content. I’ve seen it, over and over again, and don’t really want to see it again. So when I took my NWN buddy’s advice and ordered Warlords of Draenor, I immediately started wondering what to do with my free boost. I don’t have a lot of non-85+ characters. I considered leveling a new toon to 60 for the professions boost, but when my NWN buddy guessed the time it’d take, I admit that I balked a little (pun intended). In retrospect, that may have been a mistake, but we’ll see.
I knew I wanted an ally druid on my new buddy’s server, so I just bit the bullet and generated one. Stubborn is reborn as Stubbornly (though Stubborn’s still there on Shattered Halls), and to hopefully make some money, I began leveling enchanting. That’s why it may have been a mistake not to just get to 60 first; I did just fine at first but since have hit a wall that can only really be remedied by time; there’s not enough mats available on the AH to purchase. The prices haven’t been terrible, mind you, the mats just aren’t there.
So I boosted a character. I’m going to head out to Timeless Isle with my wife’s fresh 90 (not boosted, just happened to have gotten there recently), and we’ll start the gearing cycle all over. Who knows; maybe that’ll carry us to the end of the expansion. Only time will tell!
Stubborn (and rushing off to an accredidation meeting)
Over the break, since I had a little more free time – oh wait, no, I didn’t. You don’t know what it takes to sell a house until you sell a house. It’s been, well, bad.
But whatever. It’s got to be done, and I do still have some free time, which I put to good use. For one, I finally beat the celestial tournament! Hooray! I chose Chi Chi for my first pet (since I already have the crazy cat lady title), but I haven’t had time to take him (her?) out for a spin just yet.
More importantly, or at least more relevant to this post, was my toe-dip into Hearthstone. When I recently re-downloaded Diablo 3 (don’t ask), it gave me the Blizzard launcher instead of just the Diablo 3 launcher, which was a sneakily brilliant marketing and branding move on Blizz’s part. It’s been handy to have, too, since I can just log into it and leave it up, then launch whichever game I want to play. Since Hearthstone was right there and I’d heard it was quick to download, I gave it a go one night when my wife had gone to bed.
It was fun, to be sure, but beyond that, it was just about what I’d expected. I played a lot – A LOT – of Magic as a younger man (and more recently online just for fun), so the whole concept wasn’t new to me, but I enjoyed Blizz’s spin on the genre. I like the art a lot (which was always true of magic, as well), and I like the overall personality of the game; it’s a bit silly and gnomish while incorporating lore-relevant characters against which to play. The Illidan encounter, in particular, was very funny and enjoyable.
The key differences I noticed between Magic and Hearthstone involve mana generation and the attack phase. In Magic, you have to draw and play your mana at a rate of no more than one per round (with some card exceptions, of course). In Hearthstone, though, you simply generate one mana per turn. This has advantages and drawbacks; for one, you can’t have a mana short, but for two, you can’t ever have more than ten mana (which was rare in Magic, but certain decks, like green decks, could manage to have ten mana on turn 4).
The combat, too, is different. In Magic, there’s an attack and a block phase, letting the defender decide whether he’d like to take the damage or put creatures in the way of the attackers. With only a few exceptions, defenders have more power of choice in Magic. The opposite is true in Hearthstone; attackers have a vastly larger pool of choice unless, of course, there’s a “taunt” monster on the table, which must be dealt with first. That, too, is different; there’s one distinct attack phase in Magic, so all the creatures are adjudicated simultaneously, but in Hearthstone, you can attack early or late, do actions in between, and choose who your attacks target. The attacker has much more power of choice.
So I liked the little differences there between Magic and Hearthstone, and it certainly makes old hands think hard about the game lest they fall into old patterns and make mistakes (which, of course, I did on a few occasions). However, it still suffers from what I consider the biggest flaw in these types of games: they’re essentially just a gamble. Bad draws can ruin the best deck. Of course, in any card game, there’s going to be bad draws, but that’s why I can’t take those games too seriously. My NWN buddy gave me good advice, and since it was coming from a “math oriented” person, it makes sense: you can’t view each game independently, but instead all games as a whole. But, while I acknowledge the rightness of that approach, I’m a narrative person, and in the story of my game playing experience, each loss still cuts, especially when I’m just card screwed. A good challenge that ends with a brilliant play makes a great story whether you win or lose. A new strategy that opens you up to possibilities doesn’t sting. But when your own deck turns against you, well, that’s a bummer.
So I enjoyed the experience, but I’m not sure how long it’ll last. If you play, though, and would like a game, let me know! I’d be happy to add you as a friend.
Stubborn (and moving – slowly)
Since the NDA has been lifted on Wildstar, I thought we’d discuss it briefly. I can’t say as much as or provide the gorgeous pictures like Syl of MMOGypsy, so I really recommend reading her write up, as it’s both much better than anything I can provide but also, in the end, a nicely different perspective.
The difference comes from a very basic observation related to the core game play. Her title, “Wildstar ain’t WoW – Wildstar is Heavy Metal” is quite apt for her interpretation, but mine’s a little different. Hers is also quite glowing, and, actually, mine is too, so it’s not that we came away with different feelings about it; I think we’re both quite positive, but I disagree with her core concept. Wildstar is very much based on the core gameplay of WoW, but to me, that’s not necessarily a problem.
To clarify, Wildstar functions on the “tab-targeting, hot-button” mechanics of countless MMOs. However, it also vastly improves on them. So to be clear, when I say Wildstar plays like WoW, I simply mean that at it’s core, it plays more like WoW than DDO, TERA, or Skyrim.
That said, as I mentioned, there are many improvements. There’s much more mobility in Wildstar than WoW; if we’re being frank, it plays more like The Secret World than WoW. There’s active dodging, the ability to cast -some- spells while moving, and a much more lucid “ability” UI that paints quite clearly which abilities will land where, instead of the big red splotches we’ve grown accustomed to in WoW.
The character development, too, is based heavily upon the WoW model, but again offers many improvements. As has been lauded plenty already, there’s a race choice, a class choice, and a path (like an occupation) choice. The occupations are based on the Bartle archetypes; there’s a settler, explorer, soldier, and scientist. Each of these paths provides a secondary set of objectives that overlays the other quests within the world, like some old computer RPGs had class- or alignment-specific quests that only certain characters could get. The benefits of each path vary, as well, so each character has an added level of customization available to it.
The setting is quite different from WoW. I can’t make any kind of “built upon” comparison at all, really, except that I think it could be as “lore deep” as WoW. The setting is a lot more sci-fi than WoW, very reminiscent of Firefly with an emphasis on the tongue-in-cheek nature that the show presented in between the action sequences (“Plus, I can kill you with my brain”).
The graphics are very cartoony, which again relates more to WoW than a lot of the other MMOs that seem to be aiming for photo-realism. I prefer that, actually; I like the cartoony nature of WoW, and Wildstar again takes it further, hamming it up with some of the silly design. Silly, in fact, is a core theme of the game, which I think will help make it popular, especially since the “serious” or “brooding” nature of The Secret World was largely rejected.
So overall, I do think that Wildstar’s like WoW, but it’s not in any way a “WoW Clone.” It is, instead, a WoW descendant, evolved and aged to produce a more refined and enjoyable product than its ancestor was at start.
That said, I won’t be pre-purchasing or playing it at release. I think it’s going to be a great product, and I do truly think I’ll get in there some time, but I’ve had it up to here (I’m making a line now, picture it, at about brow level) with being “still in beta but calling it release” tester for games, so I’ll wait a few months and jump in once the water’s a bit nice and warmer.
I’ll reiterate, too, that the media campaign of Wildstar is one of its greatest successes. If you haven’t watched the multitude of videos they’ve produced, I encourage you to do so. The silliness is well captured in them (though the most recent, “Adventures,” was of a weirder and somewhat off-putting nature).
Stubborn (and no longer wild, and never a star)
So, Warlords of Draenor, right? Lots of changes. Healing changes. Class changes. Timeline changes. Big stuff.
I don’t know, though. That’s my core problem, really. I just don’t know what I want from WoW – and maybe from gaming as a whole – any more.
I had a good chat with my NWN buddy the other day about my feelings towards WoD. To be fair, I started it, asking him if he’d pre-purchased, since he’d written on the level 90 boosts, and he said he hadn’t. He returned the question and, again, I was faced with that answer: I don’t know.
WoW’s come a long way, and it’s impossible to deny the quality of the game, no matter how much people may try from time to time. That quality has shifted, as well, and who enjoys which parts of that quality drives the ever-fluctuating churn. WoW’s had a huge impact on me and my gaming; it got me over the “I’m never going to pay a sub for a game” hump, and it drove me to excel at my game play during my hardcore days. But more than that, as I’ve written about recently, it’s left some serious scars on my psyche regarding the social aspects of large-scale games, scars I’m not sure I want to chance reopening.
Many, many years ago, when Zul’Aman was still a raid, I was tanking the firehawk boss and having trouble keeping the adds on me. There was another paladin there, a retadin, who was criticizing the damage my consecrate was doing. Hers was doing much, much more, as of course it would be as a retadin. When I pointed this out, she somewhat nastily chided me with a “Psht – YEAH,” as if the point I was making was so obvious as to be unwarranted, even though I was trying to explain why her chiding me for having weaker consecrate ticks was stupid. That “Psht – YEAH” has become a group joke; my wife and I do it to each other, my buddy and I, the same.
But today when my wife did it to me it made me have a thought that kind of bothered me. Doing a quick mental list, I think I know more people from WoW that I dislike than I like. I think that more than half of my overall interactions have been negative rather than positive. Am I a factor in that? Sure I am. But regardless, it’s still there. There’s been more “Psht – YEAH’s” than there’s been people I enjoyed talking to and just hanging around with.
To be fair, Pam – that was her name – wasn’t really a major factor in liking or disliking. That guild had the two biggest bullies I’ve had to deal with – a husband and wife couple, no less – and still represents one of the most frustrating and probably mishandled (on my part as well as others’) guild encounters I’ve had. It really set the stage, like an early formative experience, for how I’ve interacted with guilds since. My hypersensitivity to potential guild problems stems from that first horrible encounter, from seeing similarities to the people involved and actions taken, and while I can intellectually say I’m aware of that and should be able to avoid it, often emotionally I’m simply not able or willing to.
All of this feeds into my decision to play WoD or not. It’s not a money issue; my buddy rightly pointed out that I’d easily cover the “Ed Value” of the purchase, but to be “worth” playing in my eyes, I need to be doing something that challenges me, that engages me with the deeper mechanics. I tried dps for this whole expansion, and got to a place that I’m satisfied with, though I’m sure it’s woefully beneath anything a hardcore raider would accept. Dps just doesn’t interest me, though, so I’d likely go back to healing or tanking. So it’s not really that the play itself is a factor, either; I’m sure I could find something “interesting” to do.
That only really leaves the social aspect. I fit where I am now because I really only vacation there. I know a few people, say hello now and again, and chat with my buddy regularly. The people there seem nice, and those who may not have impressed me as “nice” still impress me as “fair,” “serious,” and “level-headed,” which are all good qualities for fellow raiders when “nice” isn’t on the table.
So I don’t know. This post is as much me thinking it out myself than anything else. I’m not sure if there’s others out there struggling with the decision, or who even think the decision is “big” enough to be worth struggling about.
But that’s where I am.
Stubborn (and unsure)
So, I was at a conference most of last week, as I mentioned, and didn’t get a chance to do any posts. Not only was the conference busy (including my presentation, which went very well, for the most part), I also had no “real” computer access, as even though I was in a ritzy Hilton, their only “business center” was actually a FedEx business center that charged by the minute, like back when the Internet was a new thing. Unbelievable.
The presentation went very smoothly, and I had good turnout. That may partly because I went into the hall beforehand and played a carnival barker, which some people at the conference loved and found endearing, and others found “obnoxious and overpowering,” which was one of the comments I had left on my evaluations afterwards. Ah well, the person stayed for the presentation anyway, so who really cares? The other comments were all positive, so overall it was an excellent experience, though I don’t think I’m likely to do it again for a long while; it’s pretty draining.
I got back late Sunday, then had the Monday of People Coming to the House. We had a painter, the professional carpet cleaners, and the real estate agent all come by on the same day, so that, too, was pretty draining. However, it’s now “done.” We don’t have any more major work (unless the roof gets done), so it’s all just the minor work of keeping neat and tidying up before people come by. We’ve heard from several people that “our house never stays on the market long,” so hopefully that will hold true, as that’s one of the two ENORMOUS monkeys on my back – that and, of course, finding a new job, again.
So unfortunately there hasn’t been a ton of gaming in the past week or so, which is why I didn’t bother to do any “make-up” posts. I’m playing LoL with my wife. I’m playing Civ 5 with my wife. That’s about it. I do really like all the additions the various x-pacs on Civ 5 provide: trade routes, religion, and the like. As it’s a many-years-old game now, I’d say it’s worth getting them on sale when you can.
But that’s really about it. Hopefully I’ll have more to say next time, but since it’s Spring Break, I’m not sure when next time will be. Regular schedule resumes next week, regardless.
Stubborn (and breaking)
I’ve been feeling old in my game play recently. Perhaps “getting old” is simply an excuse for mediocre players who’ve finally reached an age where they can use it for an excuse, but in the last four games I’ve played, I’ve really felt my age affecting my play.
I’m getting forgetful.
In Witcher 2, the button scheme is super-complicated (from my point of view). I’m frequently forgetting in between combats what buttons are what. During the tutorial, I did all the tasks as required and learned the buttons. When the end came, you’re given a trial to fight three dudes at once. I couldn’t remember the button sequences from minutes before, though,and got killed. The game then set my difficulty to easy, which I scoffed at, insulted. I changed it back to normal, but I’m not so sure that was a good idea. I’ll let you know as I progress.
I’m going blind.
I happen to by playing two first person shooters right now, too; one with my mostly-blind buddy, one with my NWN buddy. Far Cry 3 I play with my mostly-blind buddy. He beats me at shooting challenges sometimes, which distresses me. I can’t seem to keep my hand still any more to make long-range shots as effectively, but more on that in a second. In longer maps, I almost always come out on top for kills and headshots and measurements like that, but there’re times he spots things that I had completely missed. Since his vision in one eye is basically totaly shot (like colors only) and is pretty bad in the other eye, when he sees baddies coming that I’ve missed, I’m baffled at my own obliviousness. My eyes aren’t great, but they’re okay, and I’m missing these small details that I used to be the pro at finding. It’s a disconcerting change.
I’m also playing Mass Effect 3 multiplayer with my NWN buddy. When given the option of various classes, I often pick the high-accuracy, skillshot based classes. In ME3′s case, this is the infiltrator. However, the ME3 multiplayer requires a lot of movement. Instead of being able to stay in place and pick my targets off, I have to constantly reposition and, often, aim carefully while running. I can’t handle both of those tasks any more. If I’m moving and go to take a shot, my hands twitch a lot and I often miss. That’s a critical failure when using a slow bolt-action gun.
I’ve seen the same problem in League of Legends recently, too, the 4th game I’m playing. I’ve been practicing a lot on LeBlanc, and I’ve gotten very good against bots (which means nothing, I know, but still). I finally got to play her in a live game (instead of everyone else saying mid mid mid mid as soon as the damn champ select starts), and I did quite well against the Katarina that was there. However, I had a hard time finishing my combo, though, because the only real skill shot – a line attack – I kept missing because I’d twitch a tiny bit right as I clicked to shoot it off.
This is definitely different than my past. I’m from the south and spent a decent amount of time as a youth shooting guns. I was never a deadeye, but I was okay. I could hit smallish targets at medium ranges with a fair frequency, even with stronger caliber guns. The kick wasn’t that big a deal. I can’t imagine the “kick” of clicking the mouse is what’s throwing my aim off. I think I’m just getting old.
I don’t like being carried. I want to pull my weight, and I’m starting to feel like the only way I can safely ensure that is by playing with people my own age, even if that means playing on “casual” difficulty, which I was forced to resort to with my blind buddy after being mauled repeatedly on co-op. That’s not to say I’d turn down my younger buddy’s invitations to play games, but I certainly do feel like starting to withdraw a little from the multiplayer game world. Like so many stereotypes of old people before me, “I don’t want to be a burden.” Cliché, perhaps, but true.
Stubborn (and feeling old today)